I can't believe it's time for an update already! Oh, how time flies when you're having fun!
Some progress has been made but not that much, I've made a few extra models and started to unwrap, bake and texture them.
Some models were fairly easy but the time-consuming part is the texturing. I really pop in the end.
Over the last 2 days, my focus has mainly been on the sofa as this contained a lot of detail. I wasn't too sure how to go about modelling it. But once I did I could sculpt it and retopologize. This contained its own challenge as my initial way of modelling caused issues with the new mesh, in the end, I had to completely recreate a low poly mesh which I could then use. I also spend time on creating books that are scattered around the environment. For these I created 3 sets of materials and 4 different models, this allowed me to simply just change the material set in order to get more variation of the books.
Day 2: Blockout
High Poly Sofa
Low Poly Sofa
Sofa Textured and Displayed in Marmoset
Books Closeup




